

Private bool IsDueling(BasePlayer player) One of the best features of the Poke MC is the custom maps, custom plugin. Return ArenaTournament != null & ArenaTournament.Call ("IsOnTournament", userid) The exact location is shown in the map below, marked by the player location. Private bool IsOnTournament(ulong userid) Set up the arena (Important! Do not specify "Tournament Modes" more than you have specified spawn locations for each of the teams) Set a spectator respawn point using sirens Īdd the arena to the config using the command at.copy nameexisting namenewĬhange in the config in your new arena "Position " to random, but within the map (not outside the grid!) Set a spawn point for the second team using gaming chairs Place the spawn point of the first team using regular chairs Put resources in the closet so that it would be enough for a wipe and hide it o - launch a random tournament Īt.start - start random tournament Īt.copy name of existing name of new - copy arena settings to create a new one There is an automatic start of tournaments after a certain time There is a full-fledged plugin setting with great functionality
#Duels plugin with map reset generator
Very thoughtful matchmaking generator for duels There is a blocking of prohibited chat and console commands in the tournament There is an API for compatibility between plugins After a duel in the arena, all items dropped from duelists are cleaned After the event, the player returns to the same place from where he teleported to him All things are saved and given to the participants after leaving the tournament, in the same form in which they were Tournament participants in the role of spectators do not take damage and have a hardened metabolism In a situation with team muzzles, first they duel in teams, and then if there are not enough players for a team duel, then among themselves. Players duel among themselves until the last survivor. Event-tournament duels between players (1x1, 2x2, 3x3, etc)
