

You can use this ability a number of times per day equal to 3 + your Wisdom modifier.ĭancing Weapons (Su): At 8th level, you can give a weapon touched the dancing special weapon quality for 4 rounds. This attack bypasses an amount of Damage Reduction and hardness equal to your Cleric level. Objects and constructs take 1d6 points of Damage +1 for every two Cleric levels you possess. In addition, you can cause Damage to objects and Construct creatures by striking them with a melee touch attack.

Granted Powers : You can repair Damage to objects, Animate Objects with life, and create objects from nothing.Īrtificer's Touch (Sp): You can cast Mending at will, using your Cleric level as the Caster Level to repair damaged objects. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their Animal companions).ĭomain Spells: 1st- Calm Animals, 2nd- Hold Animal, 3rd- Dominate Animal, 4th- Summon Nature's Ally IV (animals only), 5th- Beast Shape III (animals only) , 6th- Antilife Shell, 7th- Animal Shapes, 8th- Summon Nature's Ally VIII (animals only), 9th- Shapechange. Your effective druid level for this Animal companion is equal to your Cleric level – 3. Speak with Animals (Sp): You can Speak with Animals, as per the spell, for a number of rounds per day equal to 3 + your Cleric level.Īnimal Companion (Ex): At 4th level, you gain the service of an Animal companion. In addition, you treat Knowledge (nature) as a class skill. Granted Powers : You can speak with and befriend animals with ease. At 20th level, you gain Immunity to electricity.ĭomain Spells: 1st- Obscuring Mist, 2nd- Wind Wall, 3rd- Gaseous Form, 4th- Air Walk, 5th- Control Winds, 6th- Chain Lightning, 7th- Elemental Body IV (air only) , 8th- Whirlwind, 9th- Elemental Swarm (air spell only). This Resistanceincreases to 20 at 12th level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.Įlectricity Resistance (Ex): At 6th level, you gain resist electricity 10. This arc of electricity deals 1d6 points of electricity Damage + 1 point for every two Cleric levels you possess. Lightning Arc (Sp): As a Standard Action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. Granted Powers : You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity Damage.
